#[non_exhaustive]pub struct WakeTerm {
pub boattail: Boattail,
pub step_fraction: f64,
pub shoulder_fraction: f64,
}Expand description
A lip in a boattail’s wake: its step up’s pressure drag is scaled by 1 − step_fraction and its
shoulder’s by 1 − shoulder_fraction.
NASA’s Arcas Robin models end in a lip 1.3 mm long, rising 0.17 of the boattail’s drop, whose
effect TN D-4014 finds “masked” when the flow over the boattail separates or the boundary layer
thickens (Babb and Fuller 1967, p. 6), and which RASAero II’s own comparison with the tunnel
left out as “buried in the boattail boundary layer” (Rogers 2022, slide 2). A flare back toward
the body’s full diameter is a compression surface with a drag of its own. Between the two no
source gives a measure, so the fraction is a judgement: 1 while the lip’s top rises no more
than WAKE_FULL_RISE of the boattail’s drop in diameter above the boattail’s aft end, 0 from
WAKE_NONE_RISE, linear between; and it fades with any tube, step down or part between them
over one drop in diameter. A lip may be drawn as a shoulder, as a step up, or as both, and in
several parts: each takes the smallest share any top so far leaves, its step by its fore
radius and its shoulder by its aft radius too. With several boattails ahead, each contributes
its share of the flow; the fractions are summed and capped at 1.
A step down counts as a boattail of no length, so a lip behind a plain step, such as a motor
retainer behind the step down to the motor tube, is in its wake too.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.boattail: BoattailThe boattail ahead that holds the most of the flow: a narrowing part’s own, the cone of the surface it continues, or a step down’s corner, a boattail of no length.
step_fraction: f64How much of a step up’s pressure drag at the lip’s fore end the wake removes, from 0 to 1.
shoulder_fraction: f64How much of the lip’s shoulder’s pressure drag the wake removes, from 0 to 1.